11. Types

💡 Strictly-typed languages let us separate the contract from the implementation. Not only does this open up an entire world of software design and architecture techniques, but they act as a form of constraints and feedback which can help improve the process of learning a codebase.

Chapter goals

  • Learn the differences between programming language type systems
  • Understand how statically-typed languages help us catch mistakes, communicate design intent, and scale codebases.
  • Learn the basics of how types work in TypeScript
  • Learn when to use types in a few real-world scenarios

Howdy 👋

This is an online wiki about the main topics over the last 40 years of software design, architecture & testing. It was created by Khalil Stemmler.

This wiki's mission is to help eliminate the unknown unknowns, helping you get up to speed on the best practices and principles to write testable, flexible, and maintainable code.

I created this wiki while I was connecting the dots on my own path. You can read more about that learning journey in the introduction

Already bought it?

If you’ve already purchased the book, click here to re-send your link. You can read the online wiki or download a copy of the book in PDF, EPUB, and Kindle versions.

Want access?

You can read the intro to the book for free and visit solidbook.io to buy the book/wiki! To get an idea of my writing, read some of my best free content here and here.

Need help?

Something not working? Have a question? You can reach me on at khalil@khalilstemmler.com.